About this Session
For most of software history, UI has had a predictable form. You navigate to a page, fill out text fields, click buttons. No matter the user's context, the interface stays the same.
AI gives us the capability to adapt the shape of UI to match the user's intent. In this new world, the familiar foundation of design systems - buttons, inputs, dropdowns - will increasingly fade to the background. The new stars are the objects people actually create and manipulate.
But most design systems aren't ready for this shift. They document components, not the product objects those components serve.
In this session, I'll share a practical framework for defining product primitives: the objects users create, the surfaces those objects can appear in, and the intent signals that determine which surface to show. You'll see real examples, walk through specs you can adapt, and leave with a template to start defining your own.
